
3d Development
The moment I saw the first episode of ReBoot — the world’s first fully CGI television show — I was hooked. Then Pixar came along and sealed the deal. I dove headfirst into the world of 3D, eventually earning a degree in Media Arts and Animation with a focus on 3D development. Since then, I’ve been lucky enough to keep sharpening my skills and having a blast doing it. Take a look at some of my work below!
Ever wonder what’s really going on inside those high-tech gadgets? For these projects, I took raw manufacturer CAD files and gave them a major glow-up in 3DS Max—cleaning them up, adding realistic wiring and soft parts, throwing on textures, lighting them just right, and placing them in virtual environments. The final models aren’t just pretty—they’re functional, too! They’ve been organized for step-by-step disassembly so you can peel back the layers and see how everything ticks. These were built for training, marketing, and support apps… but let’s be honest, they’re just plain fun to look at. Click through and take a peek inside!








Hard Surface Models
This project was all about bringing blank floorplans to life! I built environments completely from scratch in 3DS Max—no prefab shortcuts here. These spaces were crafted for virtual product placement and pre-visualization, helping clients see exactly how their stuff would look and feel before a single item is moved. Think of it as digital interior design with a sprinkle of magic. Curious how a bare floorplan turns into a vivid, lived-in scene? Peruse the gallery and see for yourself!








Environments & Pre-Visualization
Built from the ground up and ready for action! For these projects, I created tools, components, and all variety of assets in 3DS Max — completely from scratch. These aren’t just background props—they're the stars of training and marketing materials, designed to be accurate and functional to familiarize the learner with the tools of the trade. Whether it’s for hands-on learning or eye-catching visuals, these assets bring the tech to life.








Asset Creation
Say hello to some completely original characters—brought to life from 2D turnarounds and built from scratch in 3DS Max! I handled everything: modeling, texturing, skinning, rigging, and even cooking up custom rigs to make sure they move just right. Watching these designs jump off the page and into full 3D was a blast, and each one’s got its own personality. Curious how a flat sketch becomes a fully animated star? Click through and meet some of the crew!












Character Modeling




Darkness is another all-me, all-original passion project, built entirely from one of my own character designs. I handled everything—modeling, texturing, rigging, lighting, animation, sound, and post—because why not go all in? The animation was rendered in 3DS Max and features some seriously detailed lip-syncing to an audio clip from the movie Legend (bonus points if you know it). After that, I brought it all together in Adobe Premiere with sound and timing tweaks to really sell the mood. Hit play and let your inner villain out! Currently YouTube isn't blocking this video due to the audio clip, but if that changes - check it out here!
Say hello to Steamed—a quirky little animation that was my solo passion project from start to finish! I dreamed up the characters, modeled, textured, rigged, lit, animated… you name it, I did it. Everything was rendered in 3DS Max, then polished up in Premiere with some sound and timing magic to bring the whole piece to life. It was a beast of a project, but totally worth it—and a ton of fun to create. Hit play and enjoy the hijinks!
Jace Steenbarger
a creative force for good with equal parts imagination and professional, with just a twist of total nerd - shaken but not stirred.
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